EINSOF Studio

EINSOF Studio

Jack Giles

Jack Giles

Game artist

Portfolio


One Claw - Studio Stingless


ART DIRECTOR / TECHNICAL ARTIST
2026 – PRESENT



Developing the visual direction for Studio Stingless' upcoming autobattler One Claw, including environments, UI, shaders, VFX and engine implementation. I also handle the game’s sound design.


A demo release is scheduled for late 2026.



Comic Rouge - Karak Games

TECHNICAL ARTIST / UNREAL PROTOTYPING
2026 – 2026



Technical art and VFX for Karak Games’ Unreal Engine prototype, including materials, procedural effects, animation systems and scene implementation. The project uses a comic-book presentation built around 3D panels and animated transitions.


Dream of the Star Haven - Orchid of Redemption



LEVEL DESIGNER / GAME ARTIST
2026 – 2026



Designed and refined 2.5D minigame levels in Unity, built reusable production workflows, and created a dynamic grass population system with a custom shader for environmental movement and density.

The Archive



About

I work across visual art, technical art and sound for games, with a background in traditional drawing and painting.

My work usually begins with the overall character of a project, then moves between visual design, implementation and sound as needed.

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Games