


Game artist
Portfolio

One Claw - Studio Stingless
ART DIRECTOR / TECHNICAL ARTIST
2026 – PRESENT
Developing the visual direction for Studio Stingless' upcoming autobattler One Claw, including environments, UI, shaders, VFX and engine implementation. I also handle the game’s sound design.
A demo release is scheduled for late 2026.



Comic Rouge - Karak Games
TECHNICAL ARTIST / UNREAL PROTOTYPING
2026 – 2026
Technical art and VFX for Karak Games’ Unreal Engine prototype, including materials, procedural effects, animation systems and scene implementation. The project uses a comic-book presentation built around 3D panels and animated transitions.

Dream of the Star Haven - Orchid of Redemption
LEVEL DESIGNER / GAME ARTIST
2026 – 2026
Designed and refined 2.5D minigame levels in Unity, built reusable production workflows, and created a dynamic grass population system with a custom shader for environmental movement and density.
The Archive
About
I work across visual art, technical art and sound for games, with a background in traditional drawing and painting.
My work usually begins with the overall character of a project, then moves between visual design, implementation and sound as needed.


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