

SLIP
SLIP is a one-button iOS prototype where the player controls a sword-wielding warrior navigating a megacity. Players draw paths for the warrior to follow, and if they encounter enemies, they automatically attack. The core mechanic of slowing time while drawing adds tension and depth to the gameplay.


Prototype
ARTist/ Developer
2018
Game Design: Designed core traversal and combat mechanics based on path drawing.
Programming: Developed the time-slowing and path-following mechanics in Unity.
3D Modeling: Modeled the warrior, enemies, and city in Blender.
Audio Design: Designed sound effects and music using Ableton.
Primary Achievement: Creating a fun, engaging one-click interaction system.

Game Jam Version
ARTist/Developer
2018







